Different structure
The main screen is a sorting table. The player reacts to item cards and chooses a crate, so the game feels direct and physical.
The design uses a harbor-market table, crates, labels, water color, and tulip accents to make the Netherlands direction clear.
The main screen is a sorting table. The player reacts to item cards and chooses a crate, so the game feels direct and physical.
Big buttons, thick crate borders, and local SVG illustrations keep the interface readable.
A shift lasts one minute, with streaks increasing the score.